If your Desktop build works, you’ve got the hardest part done.

Pipeline

  1. Finish desktop builds — Windows + Mac + Linux zips, versioned
  2. Pay + create app — $100 Steam Direct fee, create app ID in Steamworks
  3. Integrate Steamworks — Love2D can incorporate achievements/cloud saves; optional for v1
  4. Depots + testing — upload via steamcmd or SteamPipe GUI (Tutorial Coming Soon)
  5. Store page — capsule art, 5 screenshots, 1 trailer (your web build makes a great trailer capture source), description, content survey
  6. Release — coming-soon page early, launch with your demo link

Love2D-specific notes

  • Keep .love inside your depot build exactly like desktop — Steam just delivers files
  • Test the Steam overlay with love.window fullscreen settings; prefer borderless/resizable over exclusive fullscreen
  • Cloud saves: point love.filesystem save dir usage at Steam Cloud paths or use luasteam remote storage

NOTE

Start with itch.io (free, instant) before Steam. Same zips, zero fee, great for playtesting. Steam when you have a game strangers pay for.

Check out Tashio Tempo — web demo + desktop zips + Steam release, same pipeline as above.